Sports video games
(Book)

Book Cover
Published
Mankato, MN : Black Rabbit Books, [2026].
Format
Book
ISBN
9781644667774, 1644667770
Physical Desc
31 pages ; 24 cm.
Status
Woodmere (Main) Branch - Juvenile Nonfiction
J 794.8 DIT
1 available

Description

Loading Description...

Also in this Series

Checking series information...

Copies

LocationCall NumberStatus
Woodmere (Main) Branch - Juvenile NonfictionJ 794.8 DITAvailable

More Like This

Loading more titles like this title...

More Copies In MeLCat

Loading MeLCat Copies...

More Details

Street Date
2601
Language
English

Notes

Bibliography
Includes bibliographical references and index.
Description
"Enter the world of sports video games, where gamers simulate real-life sports as they switch between characters, run plays, and score points. Reluctant readers explore what it takes to become a professional esports gamer in this hi-lo nonfiction chapter book"-- Provided by publisher.
Target Audience
Ages 8-12 Black Rabbit Books.
Target Audience
Grades 4-6 Black Rabbit Books.

Citations

APA Citation, 7th Edition (style guide)

Dittmer, L. (2026). Sports video games . Black Rabbit Books.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Dittmer, Lori. 2026. Sports Video Games. Mankato, MN: Black Rabbit Books.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Dittmer, Lori. Sports Video Games Mankato, MN: Black Rabbit Books, 2026.

Harvard Citation (style guide)

Dittmer, L. (2026). Sports video games. Mankato, MN: Black Rabbit Books.

MLA Citation, 9th Edition (style guide)

Dittmer, Lori. Sports Video Games Black Rabbit Books, 2026.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

Staff View

Loading Staff View.